NPC Adventuring Party: The Treasure Troupe

Name: Duchess

Sheet Version: v0.8

Description

A bubbly and spirited young kobold, daughter of the mayor of Kobold Town.

She has bright red scales, golden yellow eyes, loves dressing up in pink and white colors, wears light armor, wields an elaborate rapier, and is commonly seen with a crossbow slung on her back. Her horns form a natural crown upon her head.

Formerly a student of the Kobold Town adventuring academy, she has been inducted into The Blue Dragon Adventuerer’s Guild.

Duchess has a bad habit of pretending to be more of a noble than her lineage, but at the end of the day she wants to improve the world for everyone, and you can see it best when she works with animals.

Path: Athletics

Abilities & Aspects

Proficiency Level (PL) Physical Health (HP) Metaphysical Health (MP) Determination Pool
3 10 6 5
Power Agility Fortitude Willpower Cunning Ego
4 7 5 5 3 6
Aspect Attribute Explanation
Strength Agility Advantage on any roll using this attribute.
Vulnerability Ego Disadvantage on any roll using this attribute.
Defense Cunning Attacks targeting this attribute do not suffer disadvantage.
Determination Willpower Attacks targeting this attribute do not suffer disadvantage. You gain a pool of determination points equal to this attribute that you can choose to spend on rolls before rolling, which recovers when you suitably rest and recover.

Traits

Magical
Educated
Duelist
Beast-tongue

Flaws

Lowborn

Acquisitions

  • Rapier
  • Crossbow
  • Light armor
  • Armor of the Dragon - a magical talisman gifted by the mayor of Kobold Town that Duchess can use to temporarily gain the might of dragons. While active, it encases her in magic scale armor, boosts her physical prowess and magical abilities, and helps defend against most forms of attack. If she overuses it, it drastically inhibits beneficial magical effects and makes it hard for her to use magic (which she’s not great at anyway)
  • Proficiency with light martial weapons, light armor, animal handling, acrobatics, dueling, intimidation, and has studied every urban and rural topic relevant to adventuring in her area (plants, animals, survival, etc)
  • Mayoral Clout - Since she is the daughter of the mayor, anyone who knows who she is will likely be at a disadvantage when it comes to arguing with her about the town.

See also: FES: Acquisitions and Traumas

Traumas

Traumas are temporary or permanent afflictions that are hindering your character. See previous link for more info.


Want to create a character? Follow the instructions here.

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