Thanks to Firedrake for their copy & contributions to the source code!
[fes [+-]X Ya Zd] will roll a 2d6 Fantasy Entertainment System roll.
- X is the static bonus that adds or subtracts from the roll total.
- Y is the number of advantages (default 0 if omitted)
- Z is the number of disadvantages (default 0 if omitted),
The roller will automatically add +1 for every dice roll match, or -1 if your total advantage is negative.
Because the system switches the user of the post that a roll is made in, it is currently advised to NOT perform the roll in your post, but instead first make a post declaring actions, then make a second post with a roll.
I might be able to build the system to do this in the future so it’s clearer who the author of the post is, but for now we only have inline rolls that switches your user.
In a post, type
[roll 2d6] - when the post is submitted, the plugin will calculate the rolls. As standard, the post will become owned by System to prevent further editing; functionality to reply with a new post instead is under development.
Roll any reasonable number of dice of any size -
[roll d20] all do what you’d expect.
[roll d%] and
[roll 4dF] (a dF, used in FUDGE and FATE, has the linear range -1…1).
Also add or subtract integers:
[stress 4+7] – this is an Ars Magica stress die. First parameter is the number of botch dice to be rolled in case of a potential botch, second parameter is added to the total.
[genesys X], for the Genesys/Star Wars RPGs: X is a sequence of letters and numbers, with optional spaces. Results are both listed individually and summed.
- U - blUe, boost die
- U2 - 2 blue dice (etc.)
- G - Green, ability die
- Y - Yellow, proficiency die
- B - Black, setback die
- P - Purple, difficulty die
- R - Red, challenge die
- W - White, force die
[totd X], for Doctor Who: Time of the Daleks. X is the colours of dice (B black, G green, U blue, R red), with multipliers as above: B4GU2 is four black, one green, two blue.
[battle X], Memoir '44 battle dice. X is the number of dice to roll.
More generally for dice pools:
[pool XdY] (roll X dice each numbered from 1 to Y, collate the results)
and for custom dice
[pool X;A,B,C] (roll X dice each with custom faces A, B, C, collate the results); if a face should occur more often, duplicate it in the list.