The standard starting character would be proficiency level 3. Generally, levels 1 & 2 are better suited for young characters, or for NPCs.
If you have a relevant trait, acquisition, or otherwise narrative explanation for why your character would be trained or capable of applying their proficiency/expertise to a challenge, you can add their proficiency bonus to your roll.
Additionally, your proficiency level adds directly to both your HP and MP.
There are six basic abilities separated by physical and metaphysical properties of existence.
- Power - Physical Burstiness
- Agility - Physical Deftness
- Fortitude - Physical Sturdiness
- Ego - Mental Burstiness
- Cunning - Mental Deftness
- Willpower - Mental Sturdiness
When creating a character, assign 7, 6, 6, 5, 4, 3 to each of the six attributes.
Aspects are essentially a more subtle representation of how you carry yourself in competence and incompetence; your strengths and weaknesses.
For each aspect type, choose an attribute that represents the aspect presented for you. An ability cannot be used for more than one aspect.
|Strength||Any||Advantage on any roll using this attribute.|
|Vulnerability||Any||Disadvantage on any roll using this attribute.|
|Defense||Physical||Attacks targeting this attribute do not suffer disadvantage.|
|Determination||Mental||Attacks targeting this attribute do not suffer disadvantage. You gain a pool of determination points equal to this attribute that you can choose to spend on rolls before rolling, which recovers when you suitably rest and recover.|
You can choose from one of four paths. If the path is relevant to your roll, you gain an advantage on that roll.
- Path of Athletics - Martial ability. Swords, physical activity, etc.
- Path of Expertise - Skilled ability. Tools, sleight of hand, math, etc.
- Path of Magic - Metaphysical ability. Spells, magic items, potions, etc.
- Path of Worldwise - Knowledge & its applications. “I know a guy” streetwise, biology, linguistics, etc.
Depending upon which path you choose, you may then assign physical hit points (HP) and mental hit points (MP) depending upon your path:
|Path||Physical hit points||Mental hit points|
|Athletics||Highest physical attribute +PL||Lowest mental attribute +PL|
|Expertise Choice 1||Highest physical attribute +PL||Lowest mental attribute +PL|
|Expertise Choice 2||Lowest physical attribute +PL||Highest mental attribute +PL|
|Magic||Lowest physical attribute +PL||Highest mental attribute +PL|
|Worldwise Choice 1||Highest physical attribute +PL||Lowest mental attribute +PL|
|Worldwise Choice 2||Lowest physical attribute +PL||Highest mental attribute +PL|