Phaedra, the Night's Whisper

Name: Phaedra

Sheet Version: v0.6

Description

An elegant elf with shimmering eyes, her outfit betrays her not as a thief, but as a deadly blade.

She holds herself with supernatural grace, and anyone who gets on her good side swears that she could save the world on her own.

As the bearer of the Elfstones of Power, Phaedra seeks her fate, trying to determine how much power she has over what the gems show her.

She is often seen adventuring with Alza and Red Patty.

Abilities & Aspects

Proficiency Level (PL) Physical Health (HP) Metaphysical Health (MP) Will
3 4 7 4
Power Agility Fortitude Willpower Cunning Ego
1 5 2 3 4 4
Aspect Attribute Explanation
Strength Cunning Advantage on any roll using this attribute.
Vulnerability Fortitude Disadvantage on any roll using this attribute.
Defense Agility Attacks targeting this attribute do not suffer disadvantage.
Will Cunning Attacks targeting this attribute do not suffer disadvantage. You gain a pool of points equal to this attribute that you can choose to add to rolls, which recovers when you suitably rest and recover.

Path: Expertise

Phaedra is a rogue well versed in working with traps and locks.

Traits

  • Rogue
  • Ambidextrous
  • Elf

Traits are single word descriptors that describe what you are to the world. Choose 3 when you start.
Traits can represent but are not limited to: species, race, job, class, profession, reputation, personality, etc.
Any dice roll relevant to a trait allows that trait to grant advantage.

Traits can be naturally acquired or changed as your character experiences their life. For balance reasons, you should stick to one trait per proficiency level, but there’s no hard limit.

Flaws

A flaw is a trait that grants disadvantage.

When initially creating your character, you may gain a flaw to add an extra trait.

Flaws can be naturally acquired or changed as your character experiences their life. For balance reasons, you shouldn’t acquire more flaws than your proficiency level.

A flaw can be the same word as a trait.

Acquisitions

  • Leather armor
  • Many daggers
  • Dual-wielded Shortswords
  • Elven Bow
  • Picklocks
  • Simple trapsmithing
  • Elfstones of Power
    – Effect: Heal traumas and gain divine guidance.
    – Limit: Can only be used by Phaedra unless gifted to another. The 3 stones do not work separately from one another. Use of the Elfstones incurs a great cost upon Phaedra.
    The three Elfstones represent the three pillars of Phaedra’s heroism: love, knowledge, and soul.

Acquisitions are temporary or permanent things or effects that don’t come from who you are as a person.

Anything you have listed here means that your character has acquired them in some way due to inherent traits or experiences.

See also: FES: Acquisitions and Traumas

Traumas

Traumas are temporary or permanent afflictions that are hindering your character. See previous link for more info.