Name: Red Patty
Sheet Version: v0.6
Description
A fierce and stout red-headed human with a glare that can kill.
She has dedicated herself to her family, and to her faith.
She is well known for educating societal outcasts and fostering community for them where personal circumstance otherwise denied them.
Abilities & Aspects
Click here for character creation help text. Assign 5, 4, 4, 3, 2, 1 to your abilities.
Proficiency Level (PL) | Physical Health (HP) | Metaphysical Health (MP) | Will |
---|---|---|---|
3 | 8 | 4 | 4 |
Power | Agility | Fortitude | Willpower | Cunning | Ego |
---|---|---|---|---|---|
5 | 4 | 3 | 4 | 2 | 1 |
Aspect | Attribute | Explanation |
---|---|---|
Strength | Power | Advantage on any roll using this attribute. |
Vulnerability | Ego | Disadvantage on any roll using this attribute. |
Defense | Fortitude | Attacks targeting this attribute do not suffer disadvantage. |
Will | Willpower | Attacks targeting this attribute do not suffer disadvantage. You gain a pool of points equal to this attribute that you can choose to add to rolls, which recovers when you suitably rest and recover. |
Path: Athletics
Red Patty is a divine berserker who channels her faith into her strikes.
Traits
- Berserker
- Divine
- Teacher
- Blessed
Traits are single word descriptors that describe what you are to the world. Choose 3 when you start.
Traits can represent but are not limited to: species, race, job, class, profession, reputation, personality, etc.
Any dice roll relevant to a trait allows that trait to grant advantage.
Traits can be naturally acquired or changed as your character experiences their life. For balance reasons, you should stick to one trait per proficiency level, but there’s no hard limit.
Flaws
- Bullheaded
A flaw is a trait that grants disadvantage.
When initially creating your character, you may gain a flaw to add an extra trait.
Flaws can be naturally acquired or changed as your character experiences their life. For balance reasons, you shouldn’t acquire more flaws than your proficiency level.
A flaw can be the same word as a trait.
Acquisitions
- 2h Sword
- Platemail
- Holy symbol
- Divine Smite
– Effect: Can channel into attacks.
– Limit: 3/day (equal to PL) - Divine Rage
– Effect: Can trade one defense advantage for two offense advantage.
– Duration: Entire combat.
– Limit: Fatigued after combat. - Imposing Figure
– Effect: Red Patty knows how to use her authority to command or scare others into doing what she tells them to do. (ie. gets her PL to skill rolls)
Acquisitions are temporary or permanent things or effects that don’t come from who you are as a person.
Anything you have listed here means that your character has acquired them in some way due to inherent traits or experiences.
See also: FES: Acquisitions and Traumas
Traumas
Traumas are temporary or permanent afflictions that are hindering your character. See previous link for more info.