A slender and pale kobold of a light-green palette. His robes obscure the color of his scales, making it hard to distinguish what’s clothing and what’s naked green scales, making it perfect for darker sneaking environments.
This kobold is also very highly attuned with its dragon heritage and channels that into his assassinations. While he is not the best fighter, his ambushes and medical knowledge are second to none.
As a Dragonsoul Assassin, Zinsk was trained with his siblings to work for kings, and was blessed with a pampered, though disciplined childhood. As such, he is well trained in many languages and arts, and has studied medicine and the physiology of all manner of creatures in The Enclave of Creation, a small but bizarrely powerful organization to society whose very name is only rumored to exist.
While the strangely ritualistic training to induce the magic of dragons did set Zinsk and his siblings on the path to power, The Enclave were dissatisfied with their results and sold them off to a petty noble as if they were slaves. The noble immediately used them in a squabble with The Golden Trio of Alza, Red Patty, and Phaedra, who slayed Zinsk’s siblings and took him alive.
Zinsk is unfortunately still a thrall of The Enclave, and if a high-ranking enough member met him, he would have to mentally fight against the enchanted compulsion to obey their commands.
After being taken prisoner for a short while, Zinsk was spared harsher punishment by the party who captured him, and ended up being trained by Red Patty herself- having been the only one who wounded her in combat, she brought him into one of her famed “bootcamps for scoundrels” and was able to prove him a very diligent and respectful pupil with good in his heart but little sense in his head.
|Proficiency Level (PL)||Physical Health (HP)||Mental Health (MP)||Determination|
|Strength||Agility||Advantage on any roll using this attribute.|
|Vulnerability||Willpower||Disadvantage on any roll using this attribute.|
|Defense||Fortitude||Attacks targeting this attribute do not suffer disadvantage.|
|Determination||Cunning||Attacks targeting this attribute do not suffer disadvantage. You gain a pool of determination points equal to this attribute that you can choose to spend on rolls before rolling, which recovers when you suitably rest and recover.|
- Scale Armor
- Assassin’s Garbs
– Effect: Helps in stealth.
- Studied etiquette, language, arts, and physiology/medicine
– Effect: When applied, the next damaging attack does an equal amount of metaphysical damage.
– Duration: Immediate.
– Limit: 1/dose, max 3 doses, slow to apply.
- Dragon’s Soul - Fire Attuned (Level 1)
– Effect: Can cast minor offensive magics and weak illusions. Magically attuned with the element of fire.
– Limit: 3 spells per day.
Acquisitions are temporary or permanent things or effects that don’t come from who you are as a person.
Anything you have listed here means that your character has acquired them in some way due to inherent traits or experiences.
See also: FES: Acquisitions and Traumas
- Enthralled (Currently free due to lapse in command)
Traumas are temporary or permanent afflictions that are hindering your character. See previous link for more info.
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